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3D Avalacnhe Computer Model

pdxkevin

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Apr 17, 2002
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Elk Snout, Oregon, USA
Finally tracked it down. I want to get this and put it in all the new renderings.

Looks like someone either had a 3D scanner or can model very well. Check it out at Turbo Squid

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The modeler on record is neelix3k.
 
Ahh Man, I wish I still this website. A while back there was this guy who was into these things. He created 3d Models of cars. He would then sell them to who ever wanted them. He did a very good job. My friend has a 98 Vette and he bought it. Now it's framed in his Garage. The front end is a bit rough on the one shown. It's still a very good attempt. A lot better than I could ever do!!
 
Strobin_Avalanche said:
Nice but the front end looks awkward

I do like it but I have to agree, the front end looks strange, kind of ugly. Just my 2 cents.
 
I don't know anything about this process so I have to ask, how can they get the front so wrong and the rest of the truck basically correct?

Do they scan the model in a box type scanner or how do they do it?
 
many ways of doing it. the most basic, is to take an actual truck and measure it. Then, you can use 3D scanners (many types), but most take photos of what they want to model and trace them, interpreting depth as they go along.
 
:B: :B:
Skidd,

I have a limited amount of 3D modeling experience, and one of the most time and memory consuming tasks is creating a compound curve. This is similar to enlarging a font. Before true-type, if you made a small font bigger than 30 points (for example) the result was a jagged-edge instead of a rounded curve because you aren't adding more intersections, you're just stretching the distance between them. The same goes for sound reproduction. Most synthesizers today use "sampled" sounds for the basis of tone generation. The more samples at different pitches, the more natural the result, but the penalty is more memory used. Same conditions apply here. I'm sure there are others here who have way more ability to explain this than I do, but when your raw material is straight lines, attempting curves is always a trade-off. Even if the nose is off a bit in this model, I still have to admire the skill and time that went into it - it's far better than the brick mine would look like........... :6:

Jake
 
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